Do AR and VR experiences measure up to classic console gaming?

I’ll start by saying it’s hard to compare the two because it’s like comparing apples and oranges. The experiences are completely different. Proponents of AR and VR will say that’s the tech of the future and classic gaming as we know it today will never measure up. Supports of classic gaming will say it’s the supreme gaming and AR and VR will never reach these heights because they don’t have the potential to go mainstream.

Consoles like the Xbox One X and PS4 Pro are widely lauded for their quality. 4k games have astonishing graphics, but the user needs a TV that supports 4k res to get the optimum performance. Almost all the gaming PCs today, provided there is a 4k monitor, can broadcast 4k gaming.

A distinct downside to console games are the preset graphics settings. No changes can be made. The reason they are preset is to ensure optimum performance, but still. For a dedicated gaming console (XBOX, PS4), nothing can be changed – not the amount of RAM, not that of VRAM, not the GPU or the CPU quality. Nothing. The optimization offers a good enough performance, and this comes with something of a dip in graphics.

How do the alternative realities measure up?

Virtual reality (VR) and augmented reality (AR) have been heralded as the next big computing platform over the past few years. Google showed what would eventually become possible in AR with its Glass headset, released in 2012, an awkward-looking thing with an impressive price tag. On the VR side, Oculus amazed developers and reporters when it showed off its prototype DK1 headset a year after Glass was launched.

VR and AR platforms are designed to provide immersive experiences. Predictably, they have seen their biggest successes with gaming. Games like Raw Data and EVE: Valkyrie are undisputed favorites with such immersive and natural gameplay. The few people that have experienced gaming with a VR headset will claim it’s the future. Corporations seem to be ahead of them – back in 2014, Facebook paid over $2 billion to acquire Oculus.

Years have passed, and AR and VR are still facedwith many of the same challenges that they were from the start. Adoption for the platforms has failed to move forward. Companies and supporters are still waiting for the moment of truth, when the mainstream will embrace both platforms. Will that happen anytime soon? It remains to be seen.